Wednesday, 26 October 2011

Free Mac Standalone/AU Emulation of 70's Kid's Toy

Free Mac Standalone/AU Emulation of 70's Kid's Toy:

Almost everyone I know has a childhood memory of some wonderful toy they asked Santa for and dreamed of having, but never got. The Remco SoundFX Machine was my own personal white whale. I begged my parents for one (even at age 8 I was showing a budding interest in synthesis, I guess), and I now realize that they were completely right not to get it for me, as I probably would've driven them to madness within minutes of turning the thing on. Still, as I've grown up (allegedly) and developed not only a full-fledged interest in electronic music, but a career as well, I've always wanted to play around with one. Never ran into one, unfortunately, although they show up for ludicrous prices occasionally on eBay.

But now there's a next best option. In trying to look up info on the toy, I came across Ghostfact's SoundFX Machine, which runs on OSX as either an AU plug-in, or a standalone application. Ghostfact are upfront about the fact that they've never played the genuine article and base the design on technical research, but I have to say after playing with it a bit, it sounds quite a bit like the YouTube clips of the real deal I've come across.

Now, if you'll excuse me, I've got a whale to go kill...



Wednesday, 19 October 2011

Asher Roth & Chuck Inglish – In The Kitchen

Asher Roth & Chuck Inglish – In The Kitchen:


College-lover Asher Roth and Cool Kids beat-maker Chuck Inglish team up for an all new track and call upon the Illroots frontmen Mike Waxx & Mike Carson to direct the visuals. Rummaging through different kitchens in New York, Chuck cooks up a head banging beat and Asher lays the complementing verses. Off the upcoming project Pabst & Jazz, which is due out soon, enjoy the video as we wait for the full project release.


Source: illRoots

MeeBlip SE Update: New Firmware, Front Panels, micro and DIY Options, Coming to You

MeeBlip SE Update: New Firmware, Front Panels, micro and DIY Options, Coming to You:


From left, clockwise: the svelte, assembled MeeBlip micro, new MeeBlip DIY boards, and that new overlay for existing MeeBlip updates and the forthcoming pre-assembled SE. (It looks really handsome in person; I may order Christmas cards printed like this.)

We’re behind in public updates, but behind the scenes, we’ve been busily working on getting a new generation of MeeBlips out the door to you. Our goals are to make the MeeBlip by the end of the year more available, more playable, and easier to use and learn for musicians and hackers.


Here’s the latest:


Upgrades for Existing MeeBlips

Availability: Friday, October 21


On Friday, we’ll make available everything existing MeeBlip owners need to get our latest set of features and improvements, developed for the upcoming MeeBlip SE:



  • Firmware and source code of the new firmware release.

  • Pre-programmed microcontrollers available for purchase, if you don’t want to update yourself.

  • New front panels will be available for purchase. They now have a subtle, textured metallic silver background with silk-screen graphics. We love the way they look, and think you will, too. (Creative Commons-licensed panel designs, as always, will also be available for download.)


MeeBlip DIY Firmware

Availability: Friday


The DIY hacker board – a board for people who like to make their own cases – will also have the MeeBlip SE firmware update. It’ll be available for US$69 purchase later this week, coinciding with availability of our new firmware. You’ll get everything the SE gives you, minus the SE’s front panel patch storage buttons.


MeeBlip micro

Availability: Late October


MeeBlip micro is our new kit, designed for people who want the tiniest possible MeeBlip for use with MIDI or to build into your own projects. You get the sound of the original MeeBlip, but without the on-board knobs and switches, allowing us to squeeze the MeeBlip’s brain onto a small board.


MeeBlip micro prototypes already have debuted in workshops in Mexico City and (in one I led) in Toronto, Canada. Now, we’ll make them available to you. With up to eight “analog” and eight “digital” inputs, you can either attach your own knobs and sliders and switches, or even choose to use novel sensor inputs like infrared distance sensors. If you have an idea for making a sound installation or making a pair of interactive lederhosen that turn your friend into a human monosynth, you can do that, too.


Or, you can leave all those inputs off, and just build yourself a little case and make a “pocket-able” MeeBlip controlled only via MIDI. (We’ve heard some of you are happy to just use the knobs and faders on your MIDI controller keyboard.)


For those looking for something even smaller, the first production batch of MeeBlip micro kits is also scheduled to arrive this week. The micro provides the sound of the original without the on-board controls. You can attach up to 8 knobs/sliders/ribbon controllers/distance sensors and 8 switches, or simply control everything via MIDI. The through-hole kit will sell for $39, and a fully assembled surface mount version will be available in a few weeks for $49.


The flagship: MeeBlip SE

Availability: Any day now


We’re awaiting our finished circuit boards so that we can start shipping the pre-assembled MeeBlip SE, our flagship synth. (Someday, after these are shipping in quantity, we can tell you all about the life of manufacturing.) It’s very close, and we’ll have updates here and via Twitter – just follow @meeblip.


Thanks for your patience! We’ve been working toward these new releases for months, and as we get them out the door, lots more to come.


Duktus_Schwarzer Schnee-Mix

Duktus_Schwarzer Schnee-Mix by DUKTUS

Monday, 17 October 2011

Moog’s iPad Synth Arrives, Looks Great, But is iPad (and Moog) Hype Crossing a Line? [Editorial]

Moog’s iPad Synth Arrives, Looks Great, But is iPad (and Moog) Hype Crossing a Line? [Editorial]:


Moog Music’s synth Animoog is out today. Synthtopia gets full credit for being first; James concludes with the question “time to buy an iPad?”:


Moog Animoog – The ‘First Professional Synth For The iPad’?


I’m looking forward to playing it and having some time to work with it, and fully expect to make some actual music with it, which is the whole point. I can already see that it has some interesting ideas, and it seems an eminently sensible approach to iPad synthesis. It builds on Moog’s software models of their filters, delays, and whatnot, but exploits the iPad’s touch design by assigning morph-able timbres and polyphonic pitch shift to the X/Y pad of the iPad. The results should be terrific fun to play with, and I don’t think I have to test it to assume it’ll be worth a dollar. In fact, given the pricing of computer soft synths, I expect it’ll be worth $30, too.


Significant points: unique synthesis, MIDI in/out support (even so-called “virtual MIDI” with other iOS apps reportedly works), and polyphonic operation, all at an absurdly low price.


http://www.moogmusic.com/products/apps/animoog


Moog video tour


This is already looking like absolutely the sort of synth you’d hope Moog would release. It has some characteristics in common with their hardware, it uses code that we’ve already heard producing great sounds in the Filtatron app, and it also remains different from their hardware, tailored to the iPad. Centering it around an X/Y plot for control is also fitting, as that was the central innovation around with the Minimoog Voyager was built as the modern-day successor to the original Minimoog.


Wired has a review (see video); Moog has posted sound samples, below.


Wired’s Michael Calore concludes:


WIRED A varied instrument capable of both subtle and wild sounds. Excellent sound quality. Plenty of presets to explore. Hours of fun, even if you’re not very musical. This is what the iPad was made for. On sale for $1 — which is a steal, people — for a limited time.


TIRED Advanced features are quite complex, and you’ll need to RTFM. Keys are tiny — you can make them bigger, but that reduces the range of notes. And you thought it was tough to wrestle the iPad away from the kids before.


Moog Debuts an iPad Synth From the Outer Limits



Animoog by moogmusicinc


Here’s where I start to lose the plot. It’s only my opinion, but I imagine I may be giving voice to some other folks who feel similar frustrations. My concerns are partly about Moog, but largely about the growing hype cloud around synths for the iPad.


I think it begins here: something about the video above sets my teeth on edge. It’s not entirely Moog’s fault, but it means it’s time for some reckoning with this whole, uh, iPad thing.


In short: the app is sonically terrific, but it’s past time to properly evaluate the usability of the iPad. And saying this is the first “professional” synth, or that you need a synth from Moog just to make music on an iPad, simply isn’t fair.


The iPad Shares Some PC Strengths – and Failings


The iPad clearly deserves credit for what it does beautifully. I spoke to a major music software pioneer last month in San Francisco who shall remain nameless, and I talked to him about why he was so excited about the iPad. He cut straight to the crux of the matter: by allowing you to touch the interface, you more directly interact with a software instrument. (I’m paraphrasing. I think he said it better.)


Here’s the thing: the iPad is then a better version of a software synth, but not a better version of a hardware instrument. It’s a different beast, but it is on some level an evolution of software. (I would argue this is why my ongoing criticism and praise for the iPad, whether or not you agree with it, has been consistent. I was initially concerned about software lock-down or consumption-focused applications because I was judging the thing as a computer – and likewise found things like MIDI input and output equally useful. That is, I’m certainly biased, but I try to be at least consistently biased.)


And as a result, something about the teaser video above looks horribly, terribly wrong. The modern Moog Music is the brand that, more than any other, more than any boutique modular vendor or blog or synth builder or eBay find, has stood for the beauty of hardware design. This is wrapped up with lots of mysticism among their fans about the sound of analog – some legitimate, some not, some misunderstanding the role of digital circuitry in making analog gear work, and some very real. But more than anything else, it’s about the value of designing hardware that integrates sound-making with physical control.


Having spent the better part of the summer having design discussions about what individual knobs should do, I can tell you first-hand that designing hardware is radically different from designing software. I enjoy each uniquely for this reason: software lets you do anything; hardware forces you to make choices.


If we had simply fetishized beautiful Moog gear with its wooden endcaps and such, then this criticism would be unfair. But I’m assuming it isn’t just nostalgia that makes us appreciate those designs.


Framed by that beautiful gear, artist Marc Doty looks frankly ridiculous tapping away at a screen you can’t see. It looks wrong for two reasons: one, because you know that the experience of the Moog hardware is so very different, and two, because the effect of playing the iPad is somehow incongruous, too.


Now, obviously, our friends at Moog I’m sure aren’t suggesting that we switch from their hardware to iPads. But it’s worth saying why I think the two things are so different, because in the celebration of the cheapness of software, and Moog’s own marketing blitz for their new app, it might otherwise get missed.


Tap, Tap, is This Thing On?


Of course, computers look ridiculous. We all know this. Seeing someone behind a computer is a problem precisely for the reason that watching someone play a video game is ridiculous: the human is involved in an essentially abstract activity in which physical motion only makes sense with visible feedback from a screen. People repeat this criticism to me when I see them the way that people repeat greetings like “Good Morning.”


Illustration:


“Mornin’!”

“Hey, you doing?”

“Pretty good, you?”

“Can’t complain.”

“Weather’s nice today.”

“Yeah, winter’s coming.”

“How’s your work going?”

“Busy.”

“You know the problem with computers? They lack the kinetic experience of connecting a physical gesture to a sound, because of the natural abstraction of software. The keyboard/mouse interface paradigm introduced in primarily with the 80s Macintosh and copied from the XEROX SPARC GUI research was never intended for musical use. The convenience of the computer is unassailable, but we have this fundamental interaction model problem. Audiences are therefore un-engaged in laptop performances, because all they see is a person behind a glowing laptop screen with the Apple logo. They could be checking they’re email.”

“Yup. Laptop music sure is f***ing boring. Guess you’d better by a f***ing fader box for fifty bucks. So, see you tomorrow?”

“Ciao!”


The problem is, tablets (okay, iPads, since that’s all anyone at the moment is buying), while they look different than computers, can also look just as absurd. Somehow, they’ve escaped this criticism, perhaps because of their newness. Well, dear iPad, it ends now. The laptop has stood up to these complaints, and we know why we use them anyway. We make fun of them, and they’re tougher for it, and we still love them. Now it’s your turn. We may still use you, but you’re going to have to play with the grown-ups now and start to answer how wildly un-musical and un-usable your plain glass screen can be.


In the interest of full disclosure, I’m fully aware of my own checkered past. I spend large amounts of my time looking silly. (This extends to a great many things in my life, but let’s focus for now on how stupid I look a lot of the time making computer music; lest this post become the size of Wikipedia.) I’ve spent years looking silly and strange using a laptop, since I first played with a computer in 1993. I did it enough that I knew, each time I heard someone reflexively complain about musicians “checking their email,” I was exactly the sort of person they meant. I have seen the enemy, and it is me.


But I have enough expertise in looking stupid to have a sinking suspicion that we must be very, very fast approaching the day where we start to (rightfully) make fun of the iPad, too.


This is not to say you should sell all your computers and trade them in for modular synths – though I do know some people reach that conclusion. I think software is a wonderful thing, in case that wasn’t blatantly and painfully obvious. It allows us greater flexibility of use, and the ability to create sounds you haven’t heard before.


The iPad is a terrific, new marketplace for such synths, because of a voracious consumer base and easy distribution. I doubt the Moog synth would single-handedly motivate an iPad purchase: you either want one or you don’t, and if you don’t, there are so many other ways of making sound I seriously doubt you’ll be genuinely missing out. If you do, you’ve probably already loaded up with other synths, and this one could provide extensive good times. And that is a good thing.


The danger is, in the understandable enthusiasm for embracing this market, we might lose sight of the fact that the iPad shares a lot of the same problems as the computer. To be fair, you can connect MIDI input and output to the Moog app, thus adding more tangible control. And X/Y touch works very well for continuous control, on the iPad as it did, once upon a time, on touch sensors on early Buchla synths.


But Moog, uniquely and more than any other iPad developer anywhere, had better start to think about how they will distinguish between the message about their iPad app and the rest of their hardware, especially since their hardware costs a lot more than 99 cents – and rightfully so.


I really wasn’t joking earlier today when I said I’d trade in my iPad to have a Moogerfooger ClusterFlux instead.


To be clear: the Animoog app benefits greatly from X/Y touch navigation, and you can replace the keyboard with MIDI input to make it far more playable. The issue is simply that what you wind up with is a different – if also powerful – experience from what you get from Moog hardware. And the actual programming outside of the X/Y pad can still be tricky on the iPad’s screen, which has been the ongoing issue with mice on computers.


Good Times Ahead


The big picture is brighter than the iPad alone. Musicians are finding ways of keeping their laptops onstage, but focusing on their performance – of instruments, of controllers, of vocals. Computers themselves can disappear, without losing their flexibility, as we saw with DJ sniff’s display-free Mac mini rig. And the same embedded technology that powers the iPad is finding its way into other tools that are more musician-friendly, even if they lack Apple’s magical, consumer-inspiring tech. Chris Randall’s Beepcat project proposes using the BeagleBoard embedded platform as open hardware for distributing all the power of software synths, without the clunky computer. (More on that soon.)


The iPad, too, can be a useful tool, so long as we appreciate and work around its limitations, as we’ve learned to do with the computer.


This is, of course, the beautiful thing. It’s not about whether you choose analog or digital, iPad app or Ableton Live on Mac or Pd patch running on Linux, hardware or software, knob or switch or touch ribbon or Theremin. We have a wide spectrum of possible choices. There’s great experimentation on the iPad, and the best way to appreciate that experimentation is to realize how many people are tackling it, in many different ways. The iPad synth developer is given a radically imperfect device with all sorts of problems; that’s what makes their solutions so interesting. Because the iPad looks so silly, it’s important to make it sound really, really good, just as the mouse and keyboard and office machine rig that is the modern computer has been transformed by software that can make you love the thing.


First ‘Professional’ Synth?


So, on that note, one final criticism. I’m disappointed that Moog marketing chose the phrase “First Professional Synth Designed for the iPad.”


Yes, this is the sort of thing marketing people do all the time. But it’s no less unfortunate. And I thought it was a bit funny to see in comments on Synthtopia’s excellent preview people saying that they were excited about it because it came from Moog.


Don’t assume that for a second. Assume the opposite: the Moog name means it better be damned good, or you should get your pitchforks. (That’s even truer given that the Moog brand was in the hands of some less-than-stellar owners once upon a time.) We love Moog the way we love the New York Yankees – we love their achievements, and we’ll spend the extra money, in order to celebrate those victories – and be equally savage if they don’t live up to their name. My sense from the people I’ve talked to at Moog is that they’re aware of these expectations, and the expectations, not the assumptions can be what’s motivating.


Independent developers have done some fantastic work in iPad synths, work that obviously influenced the creation of the Animoog. Implying their work was somehow not “professional,” when this synth is built on that work, is insulting.


I’m not holding a grudge here, because the people I know at Moog are uncommonly supportive of the work of other creators. It’s the Moog marketing department’s job to say their thing is the “only” or “first” pro tool. It’s my job to say it’s not, and to pay just as much attention to developers you’ve never heard of as the ones that have. And I know when people feel I’m not doing that job well – whether I think that criticism is fair or not – I hear about it. (Oh, do I.)


We love the Moog name, we put it on t-shirts and drink beer with it on the label and get tattoos and go to festivals named after it because we love the designers who built them, and the feeling of using their designs, and the sounds they make when we plug them in, and the music we produce together with and made for people we love.


Apple? Moog?


Just a brand.


And in the end, if we’re willing to pick up the thing and look really silly tapping away at a piece of glass, we’ll know that the software is very, very good, indeed.


Now, let me update my iTunes credit card information.


Since CDM doesn’t have an editorial board, and this is just me talking, we really do welcome your feedback. Am I pulling too many punches, and you want to go further? Do you disagree, and want to write up an op-ed? Fire away in comments, and if someone would like to write a response / rebuttal, we’ll publish that here or link to your own site. Also, if you think I look silly, you may feel free to call me names; I’ve only ever deleted really rude comments. -PK


Tutorial: Beginning Max part 1 | max4live.info

Tutorial: Beginning Max part 1 | max4live.info

Thursday, 13 October 2011

New Open Grid Gear: A Hackable, Touchable, Light-up Array – BlipBox

New Open Grid Gear: A Hackable, Touchable, Light-up Array – BlipBox:


Light-up grids of buttons are nearly commonplace, but the BlipBox is something different: its array of lights is also a sensor, making it both X/Y controller and light-up grid. And it’s designed to be completely open — firmware, hardware, schematics and documentation are all fully GPL-licensed and open source.


For those of us who aren’t ninja coders, it’s also easy to customize, thanks to friendly software (pictured below) .k for making nifty interactive animations on its display and support for the artist-friendly Processing code environment. As the creators describe it, it’s three (three!) pieces of hardware in one:



  • a creative tool and musical instrument

  • a large, high definition x/y controller with visual feedback

  • a uniquely versatile MIDI and OSC controller




Lest you assume such oddities as this come only from non-musician hackers, these are designed by musicians. The project, built right in London, is available in fits and starts and stock becomes available, but a recent run was “Prices are GBP 140 for a complete ‘box with USB and MIDI interface, and 9v external power connection, in a black aluminium case with perspex side panels.” (To the team: apologies for giving you splashy publicity right as you have precisely none in stock. Readers, follow @cdmblogs on Twitter for updates. Or just follow their site:


BlipBox News


Side note: yes, we need to stop putting “blip” in the name of things. Guilty as charged. (I’ll be writing soon about the Blippo Box, which is … completely different.)


Wednesday, 12 October 2011

New Open Grid Gear: DJ Mixer Meets monome Grid in MIDI + OSC Controller

New Open Grid Gear: DJ Mixer Meets monome Grid in MIDI + OSC Controller:


It had to happen — button triggering, as popularized by the monome, here meets a conventional two-channel DJ mixer. But the layout I must say is quite spare and lovely, the work of the Japanese-based PICnome project. Furthermore, it’s Open Source Hardware, covered as I have recommended by a ShareAlike Creative Commons license (with no commercial restrictions) and GPL v3. (The creator prefers the term “Free Hardware,” which I love theoretically but have avoided for fear of people demanding we mail them MeeBlips by sending us a self-addressed, stamped box.)


With clean, subtle markings and a nicely-composed layout, it’s hardware that doesn’t scream out its design with big decals or overblown features. It’s just a (colored) monome combined with a two-channel mixer, with the sorts of features you’d expect of each. I love the angled labels, at least aesthetically.


The controller works with both OSC (OpenSoundControl) and MIDI for maximum flexibility. And, incidentally, this could be an ideal live visual controller, too, especially with that native OSC support.


Good grief; I realize I filled this post with nothing but technical jargon. Hopefully, those of you who speak in such tongue-twisted terms have followed along, and everyone else just looked at the pretty pictures and video.


Carry on.


PICratchBOX – Sneak Preview [atelier.tkrworks]


http://made-in-yamamoto.com/


Japan, hope to come visit you some day soon. Thanks, Regend, for the tip!



Courtesy tkrworks.

Rustie: Glass Swords

Rustie: Glass Swords:


Available on: Warp LP


Question: what do Daft Punk, prog rock, happy hardcore and The Legend of Zelda have in common?


Before Glass Swords, probably not much. But on the long-awaited debut album by Rustie, a Glaswegian hip-hop producer who unwittingly, not to mention unwillingly became one of the key poster boys for an entire dance music craze (w*nky, remember?) before signing to Warp and retreating into a refreshingly shameless world of video game soundtracks and ’90s after-party favourites, they’ve found a common ground – and even better, it’s ground shared on the most high-resolution, romantic expression of sheer musical freedom that you’ll hear anywhere this year.


Like his sparring partner Hudson Mohawke, Rustie’s always possessed that ability to imbue his music with larger than life qualities, through the earth-shuddering bassline of breakthrough single ‘Jagz the Smack’, the psychotic squelch of ‘Bad Science’ and his Modeselektor remix, or the endlessly spiraling leadline of ‘Zig Zag’. On Glass Swords, however, his music is bigger than it’s ever felt before – miles bigger. Each track on this album sounds like it takes place on a different planet to the last, and although they’re endlessly detailed (the drum patterns on tracks like ‘Surph’ and ‘Crystal Echo’ might as well be mosaics, and the whole album is full of cinematic layers of shimmer), they’re all driven by some of the most brilliantly natural melodies we’ve heard from Rustie – or, at that, any of his peers – yet.


I call this music shameless, and I mean that as a hugely positive quality. The key influences on Glass Swords are, as far as I can tell (and Rustie’s confirmed some of this in past interviews), video games, prog rock and big room dance music. There’s no underground snobbery to be found on this album; no reserve: the chords on ‘Hover Traps’ are as catchy and dramatic as on any Thomas Bangalter record, and no matter how over the top dubstep producers have got in the last few years, I’ve never heard a dubstep track drop the way that this album’s centre-piece, ‘Ultra Thizz’ does. It’s like angels simultaneously combusting. How many of the artists that emerged from the UK underground at the same time as Rustie can you picture filling their debut album with this much guitar?


Every track on Glass Swords is fantastic, the soundtrack to both the most colourful sci-fi film and the best RPG never made, but this isn’t all that makes this album special. The real kicker is that you get the impression that it’s the point Rustie has been building up to for the last five years; an album made in relative isolation, with zero self-consciousness, shame or thought for trend behind it. Glass Swords is something to be enjoyed, first and foremost, but the thought process behind it, you feel, is something to be cherished.


You can stream Glass Swords in full here.


Tam Gunn


Saturday, 8 October 2011

GROUNDISLAVA RADIO EP. 2 -- Feat. DEVONWHO 10/9 8:00 PM PST

GROUNDISLAVA RADIO EP. 2 -- Feat. DEVONWHO 10/9 8:00 PM PST: Tune in tomorrow at 8 PM PST to my weekly radio show (audio and visual, streaming online!)this week features DEVONWHO, as well as aegyokiller... more guests probably will show up so make sure to tune inthank you!!http://yowie.com/show/52thttp://yowie.com/show/52thttp://yowie.com/show/52t